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Optimization of facial rigs for low budget production animated series

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Resumo:Optimization of facial rigs for low budget production animated series is the name of a Master's degree dissertation that presents rigging as being a process of designing and building a set of controllers to facilitate animation. It begins with the modeling of the character, and it is the first step in the animation process. This study attempts to find tendencies in the movement of the human face in order to create a facial animation rig that permits one to animate very quickly when under pressure, but, perhaps, because of this, compromising the versatility of the movements to a certain extent. Initially this dissertation exposes the historical, theoretical, technical and artistic context. The main topics of this chapter are: - the superficial anatomy of the human face ( bones and muscles); - facial expressions of emotion and acting; - 3D modeling, rigging and animation (mostly related to the face); - examples of studies by other artists and riggers. Later, the study presents the production phases of a film called Ptolmus, where the optimization of a facial rig for a low budget production series is given emphasis. It also presents the inspirations for the rig. The software used is Blender, since it is an open source software (free), unlike most popular commercial 3D creation packages. This facial rig built for the film is a proof of concept. The final result works well, although it could possibly continue being improved. This study can not be considered finished, for better ideas and tools emerge regularly in this growing field (3D animation).
Autores principais:Andrade, Jose Maria Richardson Rebello de
Assunto:Anatomy Animation Emotion Expression Face Optimization Low budget Rig
Ano:2013
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso restrito
Instituição associada:Universidade Católica Portuguesa
Idioma:inglês
Origem:Veritati - Repositório Institucional da Universidade Católica Portuguesa
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author Andrade, Jose Maria Richardson Rebello de
author_facet Andrade, Jose Maria Richardson Rebello de
author_role author
contributor_name_str_mv Castro, Maria Guilhermina
Megre, Ricardo
Veritati
country_str PT
creators_json_txt [{\"Person.name\":\"Andrade, Jose Maria Richardson Rebello de\"}]
datacite.contributors.contributor.contributorName.fl_str_mv Castro, Maria Guilhermina
Megre, Ricardo
Veritati
datacite.creators.creator.creatorName.fl_str_mv Andrade, Jose Maria Richardson Rebello de
datacite.date.Accepted.fl_str_mv 2013-06-21T00:00:00Z
datacite.rights.fl_str_mv http://purl.org/coar/access_right/c_16ec
datacite.subjects.subject.fl_str_mv Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
datacite.titles.title.fl_str_mv Optimization of facial rigs for low budget production animated series
dc.contributor.none.fl_str_mv Castro, Maria Guilhermina
Megre, Ricardo
Veritati
dc.creator.none.fl_str_mv Andrade, Jose Maria Richardson Rebello de
dc.date.Accepted.fl_str_mv 2013-06-21T00:00:00Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv http://hdl.handle.net/10400.14/16681
dc.language.none.fl_str_mv eng
dc.rights.none.fl_str_mv http://purl.org/coar/access_right/c_16ec
dc.subject.none.fl_str_mv Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
dc.title.fl_str_mv Optimization of facial rigs for low budget production animated series
dc.type.none.fl_str_mv http://purl.org/coar/resource_type/c_bdcc
description Optimization of facial rigs for low budget production animated series is the name of a Master's degree dissertation that presents rigging as being a process of designing and building a set of controllers to facilitate animation. It begins with the modeling of the character, and it is the first step in the animation process. This study attempts to find tendencies in the movement of the human face in order to create a facial animation rig that permits one to animate very quickly when under pressure, but, perhaps, because of this, compromising the versatility of the movements to a certain extent. Initially this dissertation exposes the historical, theoretical, technical and artistic context. The main topics of this chapter are: - the superficial anatomy of the human face ( bones and muscles); - facial expressions of emotion and acting; - 3D modeling, rigging and animation (mostly related to the face); - examples of studies by other artists and riggers. Later, the study presents the production phases of a film called Ptolmus, where the optimization of a facial rig for a low budget production series is given emphasis. It also presents the inspirations for the rig. The software used is Blender, since it is an open source software (free), unlike most popular commercial 3D creation packages. This facial rig built for the film is a proof of concept. The final result works well, although it could possibly continue being improved. This study can not be considered finished, for better ideas and tools emerge regularly in this growing field (3D animation).
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institution Universidade Católica Portuguesa
instname_str Universidade Católica Portuguesa
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organization_str_mv urn:organizationAcronym:ucp
person_str_mv Andrade, Jose Maria Richardson Rebello de
publishDate 2013
reponame_str Veritati - Repositório Institucional da Universidade Católica Portuguesa
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spelling engporOptimization of facial rigs for low budget production animated series is the name of a Master's degree dissertation that presents rigging as being a process of designing and building a set of controllers to facilitate animation. It begins with the modeling of the character, and it is the first step in the animation process. This study attempts to find tendencies in the movement of the human face in order to create a facial animation rig that permits one to animate very quickly when under pressure, but, perhaps, because of this, compromising the versatility of the movements to a certain extent. Initially this dissertation exposes the historical, theoretical, technical and artistic context. The main topics of this chapter are: - the superficial anatomy of the human face ( bones and muscles); - facial expressions of emotion and acting; - 3D modeling, rigging and animation (mostly related to the face); - examples of studies by other artists and riggers. Later, the study presents the production phases of a film called Ptolmus, where the optimization of a facial rig for a low budget production series is given emphasis. It also presents the inspirations for the rig. The software used is Blender, since it is an open source software (free), unlike most popular commercial 3D creation packages. This facial rig built for the film is a proof of concept. The final result works well, although it could possibly continue being improved. This study can not be considered finished, for better ideas and tools emerge regularly in this growing field (3D animation).application/pdfporOptimization of facial rigs for low budget production animated seriesAndrade, Jose Maria Richardson Rebello deCastro, Maria GuilherminaMegre, RicardoHostingInstitutionOrganizationalVeritatie-mailmailto:repositorio@ucp.ptrepositorio@ucp.pt2013-06-2120132013-06-21T00:00:00ZHandlehttp://hdl.handle.net/10400.14/16681http://purl.org/coar/access_right/c_16ecrestricted accessAnatomyAnimationEmotionExpressionFaceOptimizationLow budgetRig3229799 bytesliteraturehttp://purl.org/coar/resource_type/c_bdccmaster thesishttp://purl.org/coar/access_right/c_16ecapplication/pdffulltexthttps://repositorio.ucp.pt/bitstreams/fc686df8-4ef3-4070-b18a-f3e5f0a110bb/download
spellingShingle Optimization of facial rigs for low budget production animated series
Andrade, Jose Maria Richardson Rebello de
Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
status SINGLETON
subject.fl_str_mv Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
title Optimization of facial rigs for low budget production animated series
title_full Optimization of facial rigs for low budget production animated series
title_fullStr Optimization of facial rigs for low budget production animated series
title_full_unstemmed Optimization of facial rigs for low budget production animated series
title_short Optimization of facial rigs for low budget production animated series
title_sort Optimization of facial rigs for low budget production animated series
topic Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
topic_facet Anatomy
Animation
Emotion
Expression
Face
Optimization
Low budget
Rig
url http://hdl.handle.net/10400.14/16681
visible 1