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Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour

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Detalhes bibliográficos
Resumo:In this poster, we are addressing the topic of "system’s evaluation" from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15-17 years. The currently tested experience was ideally designed for children 9-10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.
Autores principais:Cesário, Vanessa
Outros Autores:Radeta, Marko; Coelho, António; Nisi, Valentina
Assunto:Usability Evaluation Interface Teenagers Children Gamified experience Selfies . Faculdade de Ciências Exatas e da Engenharia
Ano:2017
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade da Madeira
Idioma:inglês
Origem:DigitUMa - Repositório da Universidade da Madeira
Descrição
Resumo:In this poster, we are addressing the topic of "system’s evaluation" from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15-17 years. The currently tested experience was ideally designed for children 9-10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.