Publicação
Design and development of RehabMarket: an inspiring interactive experience for motor and cognitive rehabilitation after stroke
| Resumo: | Nowadays, there are many cases of people who have suffered a stroke and need rehabilitation to recover motor and cognitive functions. Thus, this project intended to develop a virtual reality (VR) activity that stimulates people who suffered a stroke to stimulate their physical and mental skills. Virtual Reality is an exciting tool to help in rehabilitation, mainly because it is a more fun and motivating way of exercising. This document introduces the steps towards designing, prototyping and testing the RehabMarket, a CAVE-based activity targeting stroke survivors that allows stimulating limbs’ movements while challenging their cognitive skills. The development of the RehabMarket began with a focus group session involving several participants. This session aimed at gathering feedback and insights to inform the design and development of the game. Once the game was fully developed, user testing was conducted with 11 participants to ensure that it successfully achieved its intended goals. Results have shown that RehabMarket was a very useful tool to help in rehabilitation of people who are recovering from stroke. |
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| Autores principais: | Freitas, Guilherme Spínola |
| Assunto: | Rehabilitation Stroke CAVE Virtual reality Exercise Therapy Exergaming Reabilitação AVC Realidade virtual Exercício Terapia Exergaming Informatics Engineering . Faculdade e Ciências Exatas e da Engenharia |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade da Madeira |
| Idioma: | inglês |
| Origem: | DigitUMa - Repositório da Universidade da Madeira |
| Resumo: | Nowadays, there are many cases of people who have suffered a stroke and need rehabilitation to recover motor and cognitive functions. Thus, this project intended to develop a virtual reality (VR) activity that stimulates people who suffered a stroke to stimulate their physical and mental skills. Virtual Reality is an exciting tool to help in rehabilitation, mainly because it is a more fun and motivating way of exercising. This document introduces the steps towards designing, prototyping and testing the RehabMarket, a CAVE-based activity targeting stroke survivors that allows stimulating limbs’ movements while challenging their cognitive skills. The development of the RehabMarket began with a focus group session involving several participants. This session aimed at gathering feedback and insights to inform the design and development of the game. Once the game was fully developed, user testing was conducted with 11 participants to ensure that it successfully achieved its intended goals. Results have shown that RehabMarket was a very useful tool to help in rehabilitation of people who are recovering from stroke. |
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