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Spell: A cooperative language learning board game for children

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Detalhes bibliográficos
Resumo:Faced with an increasingly globalized world, there is a growing demand for effective second-language learning, particularly among children. In this context, game-based learning offers new opportunities for combining education and play. This research explores how tabletop game design can facilitate the acquisition of English as a second language for children aged six and older. This study aims to understand how a tabletop learning game can be designed to enhance second language development while also investigating the role of play-based learning in motivating and engaging young learners and examining the social benefits of face-to-face interaction in analog games. This project follows a research-through-design methodology, beginning with a theoretical framework drawing from language acquisition theory, learning theory, and game design. This is followed by a comparative analysis of existing educational games, iterative prototyping, and playtesting sessions with children. The outcome of the research is the development of Spell, a tabletop game that uses narrative, collaboration, hidden information, and vocabulary challenges to foster language learning in an engaging, playful environment.
Autores principais:Schäper, Leonie
Assunto:Visual design Game design theory Language acquisition Play-based learning Tabletop games
Ano:2025
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso aberto
Instituição associada:Instituto de Arte, Design e Empresa - Universitário
Idioma:inglês
Origem:Instituto de Arte, Design e Empresa - Universitário
Descrição
Resumo:Faced with an increasingly globalized world, there is a growing demand for effective second-language learning, particularly among children. In this context, game-based learning offers new opportunities for combining education and play. This research explores how tabletop game design can facilitate the acquisition of English as a second language for children aged six and older. This study aims to understand how a tabletop learning game can be designed to enhance second language development while also investigating the role of play-based learning in motivating and engaging young learners and examining the social benefits of face-to-face interaction in analog games. This project follows a research-through-design methodology, beginning with a theoretical framework drawing from language acquisition theory, learning theory, and game design. This is followed by a comparative analysis of existing educational games, iterative prototyping, and playtesting sessions with children. The outcome of the research is the development of Spell, a tabletop game that uses narrative, collaboration, hidden information, and vocabulary challenges to foster language learning in an engaging, playful environment.