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MOBILEWHEEL A mobile driving station

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Detalhes bibliográficos
Resumo:Current mobile devices (e.g., smartphones) are equipped with several sensors that allow different forms of userinteraction. They also offer several connectivity options and a growing computing power which supports itsuse in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system thatexploits the capabilities of current mobile devices as a means of interaction with a real-time graphical drivingsimulation running on a desktop computer. The application on the mobile device performs data acquisitionfrom various sensors (focusing on the 3D accelerometer) and also provides different types of feedback tothe user. This system represents a ubiquitous, simple and affordable alternative approach to the traditionalcontrol of virtual vehicles in driving simulators and could also be applied in other similar architectures. Toevaluate and validate this approach several tests were conducted with volunteer users. The control mode wherethe virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the bestresults.
Autores principais:Cunha, Vitor
Outros Autores:Campos, Carlos
Assunto:Computers; Informatics; Multimedia Human-Computer Interaction; Driving Simulator; Mobile Sensing;
Ano:2013
País:Portugal
Tipo de documento:artigo
Tipo de acesso:unknown
Instituição associada:Instituto Superior de Engenharia de Lisboa
Idioma:inglês
Origem:i-ETC : ISEL Academic Journal of Electronics Telecommunications and Computers
Descrição
Resumo:Current mobile devices (e.g., smartphones) are equipped with several sensors that allow different forms of userinteraction. They also offer several connectivity options and a growing computing power which supports itsuse in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system thatexploits the capabilities of current mobile devices as a means of interaction with a real-time graphical drivingsimulation running on a desktop computer. The application on the mobile device performs data acquisitionfrom various sensors (focusing on the 3D accelerometer) and also provides different types of feedback tothe user. This system represents a ubiquitous, simple and affordable alternative approach to the traditionalcontrol of virtual vehicles in driving simulators and could also be applied in other similar architectures. Toevaluate and validate this approach several tests were conducted with volunteer users. The control mode wherethe virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the bestresults.