Publicação
From Paper to Pixels: Teleporting History with TIMECRAX
| Resumo: | This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development. |
|---|---|
| Autores principais: | Faria, Júlio |
| Outros Autores: | Sousa, João Paulo; Lopes, Rui Pedro; Tavares, Rogério Júnior Correia |
| Assunto: | Learning based on digital games DGBL Games Education History |
| Ano: | 2025 |
| País: | Portugal |
| Tipo de documento: | atas de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development. |
|---|
Atividades financiadas
Carregando projetos financiados...