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From Paper to Pixels: Teleporting History with TIMECRAX

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Detalhes bibliográficos
Resumo:This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.
Autores principais:Faria, Júlio
Outros Autores:Sousa, João Paulo; Lopes, Rui Pedro; Tavares, Rogério Júnior Correia
Assunto:Learning based on digital games DGBL Games Education History
Ano:2025
País:Portugal
Tipo de documento:atas de conferência
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
Descrição
Resumo:This study explores the application of game design principles in developing an educational game to teach History through interactive and engaging methods. Upon completion, the game underwent testing by 17 participants. We assessed the outcomes using a survey focused on the effectiveness of games as learning aids. Our findings indicate that creating compelling, entertaining, and educational games demands careful planning, a thorough grasp of game design concepts, and proficiency in multiple facets of game development.

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