Publicação
An information system for a multiplayer geolocation game
| Resumo: | A great deal of travel can educate tourists. As tourism becomes more accessible, many new technologies are being used to provide interesting, appealing, and efficient trips so that travelers can find what they want, avoid getting lost, and get the most out of their trip. Science, education, and culture all benefit from technological advancement. As many good ideas can now be turned into reality, interactive education has found a place in everyday life. Research and review of geolocation-based applications (such as hiking path providers) and guide applications were conducted to better understand the technologies and tools related to the topic. The best features were designed to solve the problem after summarizing the results of applications, their advantages and disadvantages. The purpose of this paper is to create a geolocation-based game that will allow travelers to explore nearby attractions, learn about local culture, and broaden their knowledge while traveling. To summarize, a dynamic platform that can be implemented in a variety of ways was created. |
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| Autores principais: | Oghlukyan, Artur |
| Assunto: | Interactive guide Geolocation Education Tourism |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | A great deal of travel can educate tourists. As tourism becomes more accessible, many new technologies are being used to provide interesting, appealing, and efficient trips so that travelers can find what they want, avoid getting lost, and get the most out of their trip. Science, education, and culture all benefit from technological advancement. As many good ideas can now be turned into reality, interactive education has found a place in everyday life. Research and review of geolocation-based applications (such as hiking path providers) and guide applications were conducted to better understand the technologies and tools related to the topic. The best features were designed to solve the problem after summarizing the results of applications, their advantages and disadvantages. The purpose of this paper is to create a geolocation-based game that will allow travelers to explore nearby attractions, learn about local culture, and broaden their knowledge while traveling. To summarize, a dynamic platform that can be implemented in a variety of ways was created. |
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