Publicação
Rethinking History Teaching: A New Multiplayer Digital Games Platform to Overcome the Challenges of Engagement
| Resumo: | This work introduces a new multiplayer digital game called TimeCraX, which aims to improve history education by making it more interactive, engaging, and fun. It highlights the challenges of traditional learning and how digital games can overcome them by utilizing gamification and game-based learning. The TimeCraX game platform is designed to be cooperative, allowing students to work together to complete a challenge based on a historical timeline. The goal is to promote learning through practical experience, encouraging critical thinking, and developing collaboration and teamwork skills. The article discusses the multiplayer platform architecture of TimeCraX, which includes authentication modules, team and student rankings, matchmaking, and reporting tools, all aimed at providing teachers with the tools to monitor student progress and create balanced student groups based on specific criteria. The article concludes with a discussion of the next steps for the game's development, including a play session with students to evaluate the platform's effectiveness.</jats:p> |
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| Autores principais: | João Paulo Sousa |
| Outros Autores: | Julio César Leal de Faria; Rogério Tavares; Rui Pedro Lopes |
| Assunto: | Gaming Information Science Reference Media & Communications Multimedia Technology |
| Ano: | 2024 |
| País: | Portugal |
| Tipo de documento: | capítulo de livro |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | This work introduces a new multiplayer digital game called TimeCraX, which aims to improve history education by making it more interactive, engaging, and fun. It highlights the challenges of traditional learning and how digital games can overcome them by utilizing gamification and game-based learning. The TimeCraX game platform is designed to be cooperative, allowing students to work together to complete a challenge based on a historical timeline. The goal is to promote learning through practical experience, encouraging critical thinking, and developing collaboration and teamwork skills. The article discusses the multiplayer platform architecture of TimeCraX, which includes authentication modules, team and student rankings, matchmaking, and reporting tools, all aimed at providing teachers with the tools to monitor student progress and create balanced student groups based on specific criteria. The article concludes with a discussion of the next steps for the game's development, including a play session with students to evaluate the platform's effectiveness.</jats:p> |
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