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Enhancing realism in 3D mapping through drone-based photogrammetry and animated elements

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Detalhes bibliográficos
Resumo:Over time, society has increasingly adopted technology across various sectors and at different levels. Technological advancements have enabled the substitution of traditional models with animated 3D representations that offer higher levels of realism. This study explores the integration of drone-based photogrammetry with 3D modeling and animation techniques to produce realistic representations of outdoor environments, mapping the IPB-ESTIG campus, highlighting the integration of drones, software tools like Unity, and animation techniques for creating immersive environments. The objective was to provide a dynamic representation of the campus using photogrammetric methods and incorporating animated elements such as people and birds, allowing users to interact with the simulated environment. The challenges, methods, and results of this project demonstrate the viability of integrating photogrammetry, modeling, and animation to develop realistic 3D campus models and a more immersive experience in applications like urban planning, architecture, and environmental monitoring.
Autores principais:Deusdado, Leonel
Outros Autores:Martins, A.; Rocha, João
Ano:2024
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
Descrição
Resumo:Over time, society has increasingly adopted technology across various sectors and at different levels. Technological advancements have enabled the substitution of traditional models with animated 3D representations that offer higher levels of realism. This study explores the integration of drone-based photogrammetry with 3D modeling and animation techniques to produce realistic representations of outdoor environments, mapping the IPB-ESTIG campus, highlighting the integration of drones, software tools like Unity, and animation techniques for creating immersive environments. The objective was to provide a dynamic representation of the campus using photogrammetric methods and incorporating animated elements such as people and birds, allowing users to interact with the simulated environment. The challenges, methods, and results of this project demonstrate the viability of integrating photogrammetry, modeling, and animation to develop realistic 3D campus models and a more immersive experience in applications like urban planning, architecture, and environmental monitoring.