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VR serious game to treat schizophrenia

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Detalhes bibliográficos
Resumo:The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.
Autores principais:Antunes, Alexandre Fernandes
Outros Autores:Deusdado, Leonel
Assunto:Virtual reality Schizophrenia Mental illness Health care Serious game
Ano:2022
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
Descrição
Resumo:The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.