Publicação
Implementation and playtesting for a world adventure game’s procedural content generation system
| Resumo: | This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session. |
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| Autores principais: | Sousa, João Paulo |
| Outros Autores: | Oliveira, Gonçalo; Barbedo, Inês; Barroso, Bárbara; Tavares, Rogério Júnior Correia; Lopes, Rui Pedro |
| Assunto: | PCG Procedural Content Generation Game Design Open-world Adventure Game Computer Game |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | This paper presents an experimental methodology of procedural content generation (PCG) for natural environments focusing on game design and visualization. This approach allows us to define a set of instructions to shape the content generation to meet the requirements of game design and level design teams. For the validation process, we have discussed and analyzed a playtesting session. |
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