Publicação

A rule based procedural content generation system

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Detalhes bibliográficos
Resumo:This paper presents a new method of procedural content generation (PCG) for natural environments and objects (such as terrain, biomes, river, and vegetation), with special attention to game design and visual aesthetic. Our solution allows us to define a set of rules to control the content generation to meet the requirements of game design and level design teams.
Autores principais:Oliveira, Gonçalo
Outros Autores:Almeida, Lucas; Sousa, João Paulo; Barroso, Bárbara; Barbedo, Inês
Assunto:Procedural content generation Game design Level design Rules Algorithm
Ano:2022
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso restrito
Instituição associada:Instituto Politécnico de Bragança
Idioma:inglês
Origem:Biblioteca Digital do IPB
Descrição
Resumo:This paper presents a new method of procedural content generation (PCG) for natural environments and objects (such as terrain, biomes, river, and vegetation), with special attention to game design and visual aesthetic. Our solution allows us to define a set of rules to control the content generation to meet the requirements of game design and level design teams.