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Gamificação e Literacia Mediática: uma nova abordagem para combater a desinformação no jornalismo digital

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Detalhes bibliográficos
Resumo:The increasing spread of disinformation in the digital environment represents one of the main challenges for journalism and, in particular, for media literacy. Fact-checking has become an essential tool in the fight against fake news, but its effectiveness depends on the public's engagement in verifying information. In this context, gamification may offer an innovative strategy to promote learning and active participation in detecting false news. This study explores the potential relationship between digital journalism and gamification, analyzing how players can be involved in fact-checking processes. Based on a review of the literature on disinformation and digital engagement strategies, we propose a theoretical model for an educational game, in the form of an interactive quiz, aimed at enhancing players’ critical capacity in analyzing journalistic content. The proposal highlights the potential benefits and challenges of this approach, while also contributing to future research and the development of projects related to gamification and digital journalism.
Autores principais:Carneiro, Manuela
Outros Autores:Fernandes, Tiago; Sousa, João Paulo
Assunto:digital journalism fake news fact-checking gamification media literacy
Ano:2025
País:Portugal
Tipo de documento:artigo
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Bragança
Idioma:português
Origem:Biblioteca Digital do IPB
Descrição
Resumo:The increasing spread of disinformation in the digital environment represents one of the main challenges for journalism and, in particular, for media literacy. Fact-checking has become an essential tool in the fight against fake news, but its effectiveness depends on the public's engagement in verifying information. In this context, gamification may offer an innovative strategy to promote learning and active participation in detecting false news. This study explores the potential relationship between digital journalism and gamification, analyzing how players can be involved in fact-checking processes. Based on a review of the literature on disinformation and digital engagement strategies, we propose a theoretical model for an educational game, in the form of an interactive quiz, aimed at enhancing players’ critical capacity in analyzing journalistic content. The proposal highlights the potential benefits and challenges of this approach, while also contributing to future research and the development of projects related to gamification and digital journalism.