Publicação
Pedestrians behavior simulation in real 3D environments
| Resumo: | Massive virtual models are one of the most computer graphics pieces required on the Internet especially the ones that simulate three-dimensional urban scenarios. Additionally, the integration of “artificial life” components in these environments, demanding for a virtualization of life involving the static geometry, pioneer in computer games research. This clearly reveals a growing interest for various kinds of analysis in several areas of activity. In this scenario “virtual public facilities” had captured a lot of attention and research efforts when used to simulate and act without certain human constraints that we can find easily in real world. Integrating both Artificial Intelligence (AI) and Computer Graphics (CG) models and strategies it is possible to create effective virtual environments where agents are able to interact with each other and, naturally, with the environment where they are located. This paper presents an integrated model to support agents’ behavior when integrated in a three dimensional urban scenario, describing its basic characteristics and presenting some simulation tests using a great number of agents at different abstraction layers. |
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| Autores principais: | Deusdado, Leonel |
| Outros Autores: | Belo, Orlando; Fernandes, António Ramires |
| Assunto: | Behavior simulation Computer graphics |
| Ano: | 2008 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Bragança |
| Idioma: | inglês |
| Origem: | Biblioteca Digital do IPB |
| Resumo: | Massive virtual models are one of the most computer graphics pieces required on the Internet especially the ones that simulate three-dimensional urban scenarios. Additionally, the integration of “artificial life” components in these environments, demanding for a virtualization of life involving the static geometry, pioneer in computer games research. This clearly reveals a growing interest for various kinds of analysis in several areas of activity. In this scenario “virtual public facilities” had captured a lot of attention and research efforts when used to simulate and act without certain human constraints that we can find easily in real world. Integrating both Artificial Intelligence (AI) and Computer Graphics (CG) models and strategies it is possible to create effective virtual environments where agents are able to interact with each other and, naturally, with the environment where they are located. This paper presents an integrated model to support agents’ behavior when integrated in a three dimensional urban scenario, describing its basic characteristics and presenting some simulation tests using a great number of agents at different abstraction layers. |
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