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What ELO23 taught us about hacking the good life: Observations on the "know thyself" role-playing prototype

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Resumo:In this article, we reflect on a surprising outcome of the workshop facilitated at the ELO2023 conference in Coimbra. The workshop was based on our research-in-progress of a sixteenth-century book-game on moral virtues. This pedagogical device consists of a summary of Aristotle’s Ethics and a game with a volvelle with three circular discs and a pointer, rules and pieces for two players. We introduced questions about the book and the game, experimented with playing a few moves on the racing board, made our own digitally rotating volvelles and finally, ended up sharing a prototype of a role-playing game that embodies the poignant concepts the author (João de Barros) presents in his work. In this article, we reflect on that particular moment of playtesting with the prototype "know thyself", as a way to document and verbalise some of the initial findings that emerged from the workshop. 
Autores principais:Pedro, Celeste
Outros Autores:Marttila, Terhi
Assunto:ética moral pesquisa baseada na prática role-playing game autorreflexão
Ano:2025
País:Portugal
Tipo de documento:artigo
Tipo de acesso:unknown
Instituição associada:Imprensa da Universidade de Coimbra
Idioma:inglês
Origem:MATLIT: Materialities of Literature
Descrição
Resumo:In this article, we reflect on a surprising outcome of the workshop facilitated at the ELO2023 conference in Coimbra. The workshop was based on our research-in-progress of a sixteenth-century book-game on moral virtues. This pedagogical device consists of a summary of Aristotle’s Ethics and a game with a volvelle with three circular discs and a pointer, rules and pieces for two players. We introduced questions about the book and the game, experimented with playing a few moves on the racing board, made our own digitally rotating volvelles and finally, ended up sharing a prototype of a role-playing game that embodies the poignant concepts the author (João de Barros) presents in his work. In this article, we reflect on that particular moment of playtesting with the prototype "know thyself", as a way to document and verbalise some of the initial findings that emerged from the workshop.