Publicação
Gamification with gifts and emotional presence
| Resumo: | The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards. |
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| Autores principais: | Saraiva, Fernando |
| Assunto: | Gamification Social platforms Gifts |
| Ano: | 2020 |
| País: | Portugal |
| Tipo de documento: | documento de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade Aberta |
| Idioma: | inglês |
| Origem: | Repositório Aberto da Universidade Aberta |
| Resumo: | The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards. |
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