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Validation of Serious Games for Health Education

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Detalhes bibliográficos
Resumo:The aim of this study is to present the validation of serious games as educational technologies in healthcare. This is a methodological study with a quantitative approach. Three board games were developed: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; and ISTAR: Uma batalha pela saúde. Once development was complete, the validation stage began. The evaluators were members of the research group belonging to different backgrounds. MEEGA+ (Model for the Evaluation of Educational Games) was used to evaluate the games. The results address the overall quality of the game, its usability, player experience and possible areas for improvement. The three games were rated as excellent, with emphasis on the attractive design, promotion of interactivity between players, appropriate levels of challenge and the generation of knowledge in their respective areas of expertise.
Autores principais:Ferreira, Suiane Costa
Outros Autores:Cabral, Mateus Santos da Cunha M.
Assunto:serious games jogo de tabuleiro educação em saúde tecnologia educacional serious games board games healthcare education educational technology
Ano:2024
País:Portugal
Tipo de documento:artigo
Tipo de acesso:unknown
Instituição associada:Universidade Aberta
Idioma:português
Origem:Revista de Educação a Distância e eLearning – RE@D
Descrição
Resumo:The aim of this study is to present the validation of serious games as educational technologies in healthcare. This is a methodological study with a quantitative approach. Three board games were developed: Imunizagame; Guerreiros de Saludis: Ataque ao Stress; and ISTAR: Uma batalha pela saúde. Once development was complete, the validation stage began. The evaluators were members of the research group belonging to different backgrounds. MEEGA+ (Model for the Evaluation of Educational Games) was used to evaluate the games. The results address the overall quality of the game, its usability, player experience and possible areas for improvement. The three games were rated as excellent, with emphasis on the attractive design, promotion of interactivity between players, appropriate levels of challenge and the generation of knowledge in their respective areas of expertise.