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ChemXP: engaging organic chemistry students with two serious games that integrate mixed reality technologies

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Detalhes bibliográficos
Resumo:This project centres on the creation and evaluation of two serious games utilizing mixed reality technologies (MR) — augmented reality (AR) and virtual reality (VR) — to enhance student engagement in Organic Chemistry exercises. Both games focus specifically on the task of determining the R/S configuration of enantiomers. The AR game features diverse missions, a narrative, a tutorial, badges, and a physics-based molecular creation tool, while the VR game incorporates unique mechanics, including special powers. Usability tests, exclusively conducted for the AR game, revealed positive user experiences and valuable feedback. End-user tests involving Organic Chemistry students demonstrated the effectiveness of both games in engaging learners. Despite concerns about stress induced by the time limit mechanic in both games, participants appreciated the combination of several other elements. For instance, the scoring system together with powers ups and downs, introduced in the VR game, indicated successful integration, where even the time-limit aspect was reasonably designed. Additionally, participants reported both games as valuable supplementary tools for studying and practising Organic Chemistry exercises. The study showcases the potential use of mixed reality technologies in serious games, facilitating interactive and immersive learning experiences in Organic Chemistry. Additionally, the exploration of several mechanics and how these impacted the immersion.
Autores principais:Bandeira, Mário Daniel Condeço
Assunto:Serious games Mixed reality technologies Organic chemistry Exercises Stereochemistry
Ano:2023
País:Portugal
Tipo de documento:dissertação de mestrado
Tipo de acesso:acesso aberto
Instituição associada:Universidade de Aveiro
Idioma:inglês
Origem:RIA - Repositório Institucional da Universidade de Aveiro
Descrição
Resumo:This project centres on the creation and evaluation of two serious games utilizing mixed reality technologies (MR) — augmented reality (AR) and virtual reality (VR) — to enhance student engagement in Organic Chemistry exercises. Both games focus specifically on the task of determining the R/S configuration of enantiomers. The AR game features diverse missions, a narrative, a tutorial, badges, and a physics-based molecular creation tool, while the VR game incorporates unique mechanics, including special powers. Usability tests, exclusively conducted for the AR game, revealed positive user experiences and valuable feedback. End-user tests involving Organic Chemistry students demonstrated the effectiveness of both games in engaging learners. Despite concerns about stress induced by the time limit mechanic in both games, participants appreciated the combination of several other elements. For instance, the scoring system together with powers ups and downs, introduced in the VR game, indicated successful integration, where even the time-limit aspect was reasonably designed. Additionally, participants reported both games as valuable supplementary tools for studying and practising Organic Chemistry exercises. The study showcases the potential use of mixed reality technologies in serious games, facilitating interactive and immersive learning experiences in Organic Chemistry. Additionally, the exploration of several mechanics and how these impacted the immersion.