Publicação
Proposição de uma sequência didática baseada no pensamento computacional para idosos
| Resumo: | This article proposes a didactic sequence based on the assumptions of computational thinking for older adults. The method used involved defining, applying, and evaluating a didactic sequencestructured in ten experiences. The development of experiences occurred once a week, lasting 90 minutes, for seven months. The didactic sequence was elaborated with several activities that were carried out through the block programming language Scratch. The main result points out that it is possible to use computational thinking in pedagogical activities for older adultsresulting in cognitive gains and greater socialization. |
|---|---|
| Autores principais: | Oliveira Jr., Emerson |
| Outros Autores: | Bertolli, Luisa de; Marchi, Ana Carolina de; Pasqualotti, Adriano; Gil, Henrique |
| Assunto: | Older adult Computacional thinking Scratch Cognition Socialization Pessoas idosas Pensamento computacional Cognição Socialização |
| Ano: | 2023 |
| País: | Portugal |
| Tipo de documento: | documento de conferência |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Instituto Politécnico de Castelo Branco |
| Idioma: | português |
| Origem: | Repositório Científico do Instituto Politécnico de Castelo Branco |
| Resumo: | This article proposes a didactic sequence based on the assumptions of computational thinking for older adults. The method used involved defining, applying, and evaluating a didactic sequencestructured in ten experiences. The development of experiences occurred once a week, lasting 90 minutes, for seven months. The didactic sequence was elaborated with several activities that were carried out through the block programming language Scratch. The main result points out that it is possible to use computational thinking in pedagogical activities for older adultsresulting in cognitive gains and greater socialization. |
|---|