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Proposição de uma sequência didática baseada no pensamento computacional para idosos

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Detalhes bibliográficos
Resumo:This article proposes a didactic sequence based on the assumptions of computational thinking for older adults. The method used involved defining, applying, and evaluating a didactic sequencestructured in ten experiences. The development of experiences occurred once a week, lasting 90 minutes, for seven months. The didactic sequence was elaborated with several activities that were carried out through the block programming language Scratch. The main result points out that it is possible to use computational thinking in pedagogical activities for older adultsresulting in cognitive gains and greater socialization.
Autores principais:Oliveira Jr., Emerson
Outros Autores:Bertolli, Luisa de; Marchi, Ana Carolina de; Pasqualotti, Adriano; Gil, Henrique
Assunto:Older adult Computacional thinking Scratch Cognition Socialization Pessoas idosas Pensamento computacional Cognição Socialização
Ano:2023
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Instituto Politécnico de Castelo Branco
Idioma:português
Origem:Repositório Científico do Instituto Politécnico de Castelo Branco
Descrição
Resumo:This article proposes a didactic sequence based on the assumptions of computational thinking for older adults. The method used involved defining, applying, and evaluating a didactic sequencestructured in ten experiences. The development of experiences occurred once a week, lasting 90 minutes, for seven months. The didactic sequence was elaborated with several activities that were carried out through the block programming language Scratch. The main result points out that it is possible to use computational thinking in pedagogical activities for older adultsresulting in cognitive gains and greater socialization.