Publicação
A Software Architecture for Dynamic Enhancement of Soundscapes in Games
| Resumo: | Despite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretical background as well as reviewing and comparing relevant research methodologies in order to show how it could be addressed in practice. |
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| Autores principais: | Pires, Durval |
| Outros Autores: | Alves, Valter; Roque, Licinio |
| Assunto: | Acoustic ecology Design patterns Dynamic soundscape composition Game audio Game design Middleware Healthy soundscape Pattern language Sound design Sound engine Soundscape |
| Ano: | 2014 |
| País: | Portugal |
| Tipo de documento: | artigo |
| Tipo de acesso: | acesso restrito |
| Instituição associada: | Instituto Politécnico de Viseu |
| Idioma: | inglês |
| Origem: | Repositório Científico do Instituto Politécnico de Viseu |
| Resumo: | Despite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretical background as well as reviewing and comparing relevant research methodologies in order to show how it could be addressed in practice. |
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