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Mobile social hybrids and drone art

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Detalhes bibliográficos
Resumo:Contemporary global society is not just intercultural, but also mobile. On one hand, a plurality of social actors originates from different societies (citizens, tourists and immigrants). On the other hand, many of them are economically and geographically mobile, which reinforces the tendence of their cultures to hybridize. Moreover, such social processes are more and more undertaken by using technological devices, e.g. mobile devices and drones. This last appliance and sociocultural instrument is becoming so ubiquitous and omnipresent, that we are entering into a global society and culture not just supervised by the internet, but mainly by drones, a dronic reality/society. The present text aims to discuss some social and cultural processes and arenas where such transformations take place, and to give some examples of concrete works of art that represent or present such issues. For this purpose, firstly the contemporary mobile society, culture and arts are discussed, and related to a reflection on the hybrid nature of numerous current entities. Secondly, some exemplifying case studies of technological art that underlies such context are shown, e.g. Sociological Games and Drone art.
Autores principais:Andrade, Pedro José de Oliveira
Assunto:Mobile social hybrids Interculturalism Sociological game Drone art Dronic reality/society Híbrido social móvel Interculturalismo Jogo sociológico Arte drone Realidade/sociedade drónica Intercultural Sociological games
Ano:2019
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade do Minho
Idioma:inglês
Origem:RepositóriUM - Universidade do Minho
Descrição
Resumo:Contemporary global society is not just intercultural, but also mobile. On one hand, a plurality of social actors originates from different societies (citizens, tourists and immigrants). On the other hand, many of them are economically and geographically mobile, which reinforces the tendence of their cultures to hybridize. Moreover, such social processes are more and more undertaken by using technological devices, e.g. mobile devices and drones. This last appliance and sociocultural instrument is becoming so ubiquitous and omnipresent, that we are entering into a global society and culture not just supervised by the internet, but mainly by drones, a dronic reality/society. The present text aims to discuss some social and cultural processes and arenas where such transformations take place, and to give some examples of concrete works of art that represent or present such issues. For this purpose, firstly the contemporary mobile society, culture and arts are discussed, and related to a reflection on the hybrid nature of numerous current entities. Secondly, some exemplifying case studies of technological art that underlies such context are shown, e.g. Sociological Games and Drone art.