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Video game creation by students: a proposal for a systematic review of the literature

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Resumo:In order to better understand the potential benefits of the use of video game creation as a pedagogical strategy, it is important to know and to have a critical overview of the available research findings on this subject matter. Our research question is thus the following: What is the reported research concerning video game creation by students? The main goals of our study are: 1. To identify and map the research conducted so far within this subject area; 2. To search for and analyse evidence of relations between video game creation by students and behavioural and/or learning outcomes. In this paper we present a protocol for a systematic review of the literature intended to address the proposed research aims.
Autores principais:Martins, Ana Rute Côrte-Real
Outros Autores:Maneira, Simone; Oliveira, Lia Raquel
Assunto:Constructionism Video Games Pedagogical Strategies Educational Technology Student Authoring Systematic Review of the Literature
Ano:2016
País:Portugal
Tipo de documento:comunicação em conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade do Minho
Idioma:inglês
Origem:RepositóriUM - Universidade do Minho
Descrição
Resumo:In order to better understand the potential benefits of the use of video game creation as a pedagogical strategy, it is important to know and to have a critical overview of the available research findings on this subject matter. Our research question is thus the following: What is the reported research concerning video game creation by students? The main goals of our study are: 1. To identify and map the research conducted so far within this subject area; 2. To search for and analyse evidence of relations between video game creation by students and behavioural and/or learning outcomes. In this paper we present a protocol for a systematic review of the literature intended to address the proposed research aims.