Publicação
A serious game concept to enhance students' learning of statistics
| Resumo: | In this ongoing work, the team intends to present a conceptual serious game as an educational tool to promote and demonstrate the applicability of statistical concepts in day-to-day life and in the decision-making process. The serious game will provide learning content in a game-based environment where students/players interact by applying knowledge in Statistics. There will be no right or wrong answers. Based on the students' answers and choices, the serious game, by a design mechanism, will lead them to different challenges until they reach the end. Students' answers must use concepts acquired in the classroom. |
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| Autores principais: | Leão, Celina Pinto |
| Outros Autores: | Soares, Filomena; Carvalho, Vitor; Lopes, Sérgio F.; Goncalves, Ivo |
| Assunto: | Serious Games Statistics Education Augmented Reality Geolocation |
| Ano: | 2017 |
| País: | Portugal |
| Tipo de documento: | comunicação em conferência |
| Tipo de acesso: | acesso restrito |
| Instituição associada: | Universidade do Minho |
| Idioma: | inglês |
| Origem: | RepositóriUM - Universidade do Minho |
| Resumo: | In this ongoing work, the team intends to present a conceptual serious game as an educational tool to promote and demonstrate the applicability of statistical concepts in day-to-day life and in the decision-making process. The serious game will provide learning content in a game-based environment where students/players interact by applying knowledge in Statistics. There will be no right or wrong answers. Based on the students' answers and choices, the serious game, by a design mechanism, will lead them to different challenges until they reach the end. Students' answers must use concepts acquired in the classroom. |
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