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A Creative Information System Based on the SCAMPER Technique

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Detalhes bibliográficos
Resumo:Nowadays, the use of creativity in business has been increasing drastically because it has been perceived to be important for the market to come up with new ways, focused on answers to the problems proposed by the users. Several different creativity techniques can be used in a myriad of contexts. One of the most important techniques is the SCAMPER technique, which is based on reorganizing, modifying, adding, and eliminating information. An automated system will provide answers and solutions to creativity problems and contribute to minimizing the cost of innovation in companies. The aim of this paper is, therefore, to design an architecture system for a creative information system based on the SCAMPER creativity technique, thus building an automated system of this technique.
Autores principais:Lopes, Rute
Outros Autores:Malta, Pedro; Mamede, Henrique; Santos, Vitor
Assunto:Creative information systems Creativity Creativity techniques Information systems architectures SCAMPER Management Information Systems Control and Systems Engineering Business and International Management Information Systems Modelling and Simulation Information Systems and Management
Ano:2020
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade Nova de Lisboa
Idioma:inglês
Origem:Repositório Institucional da UNL
Descrição
Resumo:Nowadays, the use of creativity in business has been increasing drastically because it has been perceived to be important for the market to come up with new ways, focused on answers to the problems proposed by the users. Several different creativity techniques can be used in a myriad of contexts. One of the most important techniques is the SCAMPER technique, which is based on reorganizing, modifying, adding, and eliminating information. An automated system will provide answers and solutions to creativity problems and contribute to minimizing the cost of innovation in companies. The aim of this paper is, therefore, to design an architecture system for a creative information system based on the SCAMPER creativity technique, thus building an automated system of this technique.