Publicação

A methodology for gamifying of the educational process

Ver documento

Detalhes bibliográficos
Resumo:In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting the process of training in academic disciplines by introducing game elements that motivate students to gain new knowledge, develop their competencies, and, in the end, improve a university graduate's knowledge and skill levels.
Autores principais:Mozgaleva, Polina
Outros Autores:Zamyatina, Oxana; Mozgaleva, Alena; Cabral, Pedro da Costa Brito
Assunto:competencies game technologies gamification of education master's course design General Engineering Information Systems and Management Education
Ano:2018
País:Portugal
Tipo de documento:documento de conferência
Tipo de acesso:acesso aberto
Instituição associada:Universidade Nova de Lisboa
Idioma:inglês
Origem:Repositório Institucional da UNL
Descrição
Resumo:In this research study, the authors designed, proposed, tested, and partially re-searched a methodology for the gamification of academic disciplines through the example of the Elite Engineering Education (EEE) program in Tomsk Polytechnic University (TPU). Gamification implies augmenting the process of training in academic disciplines by introducing game elements that motivate students to gain new knowledge, develop their competencies, and, in the end, improve a university graduate's knowledge and skill levels.