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Craft Academy : Design of an e-learning solution for the handicrafts' industries preservation

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Detalhes bibliográficos
Resumo:The study presented in this paper consisted in the development of a prototype for an online e-learning platform, with the aim of contributing to the preservation of the material and cultural heritage of Portuguese craft industries. More specifically, through the creation of a technological solution that helps access and pass on the ancestral knowledge of handicraft to younger generations. The research focused on the Design field using methodologies and concepts related with user experience design (UX Design) and user interface design (UI Design), namely addressing crucial steps such as the creation of personas, information architecture, user flows, wireframes, visual identity and style guides. The research's outcome culminated in the creation of a high-fidelity prototype and the performance of usability tests to evaluate and validate the designed solution. The results demonstrated the efficiency of the designed interface and the potential interest of the target audience: young people and more specifically arts and design students.
Autores principais:Martins, Nuno
Outros Autores:Pereira, Leonardo; Brandão, Daniel; Raposo, Daniel; Neves, João; Silva, José
Assunto:Visualization Electronic learning Art Prototypes User interfaces Tools User experience
Ano:2023
País:Portugal
Tipo de documento:capítulo de livro
Tipo de acesso:acesso restrito
Instituição associada:Universidade de Évora
Idioma:inglês
Origem:Repositório Científico da Universidade de Évora
Descrição
Resumo:The study presented in this paper consisted in the development of a prototype for an online e-learning platform, with the aim of contributing to the preservation of the material and cultural heritage of Portuguese craft industries. More specifically, through the creation of a technological solution that helps access and pass on the ancestral knowledge of handicraft to younger generations. The research focused on the Design field using methodologies and concepts related with user experience design (UX Design) and user interface design (UI Design), namely addressing crucial steps such as the creation of personas, information architecture, user flows, wireframes, visual identity and style guides. The research's outcome culminated in the creation of a high-fidelity prototype and the performance of usability tests to evaluate and validate the designed solution. The results demonstrated the efficiency of the designed interface and the potential interest of the target audience: young people and more specifically arts and design students.