Publicação
SaveDForest.v2 – a serious game to forge pro-environmental behaviour change via empathy with the native people of the Amazon
| Resumo: | Deforestation continues to be a serious issue globally and is still currently a major contributing factor to the harm of several forests. One of the forests that are massively impacted by this is the Amazon rainforest and its communities that live in harmony with the forest and its resources. These issues are mostly still ongoing due to a lack of knowledge about the continuous clearing of land in the forest. To help reduce this impact, individuals can make environmentally sustainable decisions that will hinder the exploitation of the Amazon forest. This project conceived and developed a serious decision-based game that fosters empathy towards the people and animals of the Amazon forest, motivating behaviour change such as choosing eco-friendly alternatives to everyday habits and actions. The game was conceived through the cooperation of a multidisciplinary team in the areas of Informatics and Psychology. The results of an analysis of the game’s concept show the potential for this type of approach in the mitigation of deforestation in tropical forests. The results of the user tests showed the game’s user-friendliness and ability to evoke empathy. These results are promising for a future validation of the game as an elicitor of empathy and booster of consumer behaviour change. |
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| Autores principais: | Saraiva, Ângela Maria Almeida da Silva |
| Assunto: | jogo sério empatia mudança de comportamento comunidades Yanomami Floresta Amazónica Trabalhos de projeto de mestrado - 2024 |
| Ano: | 2024 |
| País: | Portugal |
| Tipo de documento: | dissertação de mestrado |
| Tipo de acesso: | acesso aberto |
| Instituição associada: | Universidade de Lisboa |
| Idioma: | inglês |
| Origem: | Repositório da Universidade de Lisboa |
| Resumo: | Deforestation continues to be a serious issue globally and is still currently a major contributing factor to the harm of several forests. One of the forests that are massively impacted by this is the Amazon rainforest and its communities that live in harmony with the forest and its resources. These issues are mostly still ongoing due to a lack of knowledge about the continuous clearing of land in the forest. To help reduce this impact, individuals can make environmentally sustainable decisions that will hinder the exploitation of the Amazon forest. This project conceived and developed a serious decision-based game that fosters empathy towards the people and animals of the Amazon forest, motivating behaviour change such as choosing eco-friendly alternatives to everyday habits and actions. The game was conceived through the cooperation of a multidisciplinary team in the areas of Informatics and Psychology. The results of an analysis of the game’s concept show the potential for this type of approach in the mitigation of deforestation in tropical forests. The results of the user tests showed the game’s user-friendliness and ability to evoke empathy. These results are promising for a future validation of the game as an elicitor of empathy and booster of consumer behaviour change. |
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